I make small browser games with a dark sci-fi, arcade, and horror feel.
My current project is RIFTBREACH, a TypeScript first-person shooter about clearing hostile creatures, unlocking the exit, and surviving the breach.
RIFTBREACH: Exit Protocol is a short web-game demo focused on fast shooting, monsters, pickups, tutorial objectives, and retro sci-fi UI.
Play the builds, break them, and tell me what should be better.